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Direction for our game
TGN or Troupe
Poll ended at Mon 08 May, 2017 22:56

Remain in TGN 14% 14% ( 2 )
Become an independant troupe game 86% 86% ( 12 )

Total Votes : 14
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If we remain in TGN we will be needing to become support of trying to help the organization move, shake up, wake up, and continue to have fun together.

If we go troupe we will be converting to the Werewolf The Apocalypse 20th Anniversary tabletop rule set by breaking down the experience points earned on each character sheet and giving a boost equatable to 16 a month instead of eight (Since tabletop suggests four per game and thus times four presumed gains a month 16) So basically your exp would be getting doubled more or less but then spent at the much higher cost tabletop scales. This will make some PCs seem smaller for a while but then all those things a Storyteller are supposed to be able to award to PCs and players can just be granted like they are supposed to be. It will get better at a reasonable rate.


Fortnight plus one day since this was started in the middle of the night.
Feel free to discuss!

Please also confirm that you have voted when you do just so we can be as sure as possible that everyone is accounted for even though you should feel under no obligation to reveal your vote... Although you are welcome to do so.
 




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A man who appears to have very strong traits of pure breed of the Shadow Lords, if someone like the tribal Incarna got his colors wrong. (Pure Breed 5)

A beyond human good looking man with iridescent draconic eyes that seem to shift from gold through red and blue into silver depending on the lighting He has unusually sharp teeth. His long and well cared for silken hair holds the same coloring of his eyes.

Remarkably graceful and well balanced, clearly supernaturally so.
Most often well dressed in the highest craftsmanship of fine clothes and usually unarmed.
If one were to see him shirtless they might find vestigial scales not suited to defend anything of the same iridescent scale but starting in silver.
His only obvious "scars" are four light though distinct markings:
1) A not quite human shaped bite mark that left behind marks with pronounced canines on his left Levator Scapulae.
2) A glyph like marking as if made by almost human nails on his left side on the majority of his ribcage as if resting on his hip.
3) What might very well be a Bindrune on his right inner forearm.
4) A Valknut on tho front of his left thigh.
There is a something about him that has a raw primal appeal to women.
((If the Appearance traits matter, feel free to ask.))
((+Animal Magnetism, +Sexy, +Seductive, -Surreal Quality))

Honorable beyond reproach (>15 Honor) ((If your character looks into his renown please contact me and attach an ST))
 
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Voted  :D
 



 
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Chelsea Black
"The Clockwork Conductor"
Adren, Metis, Glass Walker, Galliard

"We're all mad here." ~ The Cheshire Cat to Alice

Clockwork is a woman of average height with white blonde hair, half of which is long and straight with a streak of black hiding part of the right side of her face which the other is short and appears as though she may have just been electrified. That side has several lightning streaks of black breaking up the white blonde. Under her eyes are black lightning marks that could be mistaken for trendy eye makeup or maybe tattoos.

She wears a handmade brown vest with metallic copper cogs stitched into it. Under that is a white short sleeved shirt with a purple tie that disappears behind the vest. From under the collar and down her arms radiate black lightning streaks which could again be mistaken for tattoos. She wears a pair of cargo pants which are frequently stained with something from one of her experiments.

In crinos it becomes clear that the lightning patterns radiate from her chest and back over her heart down her arms and legs and across her torso. In the physical world, these streaks are solid and black, but in the Umbra they glow blue and purple, dancing through the white blonde fur as though a thunderstorm brews within it.


Appearance 5 Spec. Friendly
Spirit Heritage 4 Nikola Tesla
 
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Sage-Chenzira Send private message
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Fianna, Adren, Homid
5G, 9H, 6W
Pure Breed: 5
Spirit Heritage: 5 (The Morrigan)

Sovereign Legacy - The blood of a known god runs through your veins and all of creation can feel it in theirs. Having the strength of your divine (or infernal) legacy behind you gives interactions with you a certain twist, based on ST discretion. Your difficulties on all Social rolls are -2 and your presence grants +1 to any group endeavors. ((Supporter Merit with different flavor text and additional cost))

Pointed ears, teeth a bit sharper than they need to be, and a smile like sin before supper. Usually seen with his raven companion, a look of mischief in his eye, and a stride full of poorly contained violence. Somewhere there is a large, far too intelligent orange Maine Coon watching, waiting, and looking distinctly like they know something you don't.

"A bridge of silver wings stretches from the dead ashes of an unforgiving nightmare to the jeweled vision of a life started anew." -- Aberjhani
 
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Adrianne
ST of Stuff I haven't made other people ST for instead.
 
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Sydney Sloane Send private message
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Adding: If we go troupe, I will happily transfer out any characters that players desire to be transferred, provide compelling reason for them to go to their new game without negative consequences, and make sure that sheet gets to new staff.

Two notes relevant -
One: you will need to find a staff willing to take your characters. I suggest reaching out to ROM and NOIR as chronicles, if that's the case, both have a sufficient online presence to make that doable.
Two: If you keep your character in TGN, you CANNOT play it in the troupe game, and vice-versa. TGN Bylaws prevent that, and it would be shitty of me to encourage otherwise. I will however, happily help you make a new character for either TGN or Troupe game.
 




____________
Adrianne
ST of Stuff I haven't made other people ST for instead.
 
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Pure Breed: x1 (CoG)

Michelle is a young woman, clearly in her early 20's. Her long brunette hair, honey brown eyes, and sun-kissed complexion give her a warm appearance. Her hair comes roughly to her shoulders in light waves when she doesn't have it pulled up and out of the way, which are both very common looks. She can typically be found in a basic, yet colored, t-shirt and clean, dark jeans. Michelle has a fondness for comfortable shoes. She carries a small messenger bag with her carrying her essentials and at least one book (Blood Rites by Jim Butcher, right now).

There is generally a hint of a smile on her lips. Not necessarily that she's happy all the time, maybe it's just her resting expression. She carries herself with a little confidence, but not arrogant.
 
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Sacrificed for the Truth
Homid | Shadow Lord | Philodox
Adren
Pure Breed x2

Alpha of the Sept of Slaked Thirsts
Master of Challenges
Beta Den Parent

------------------------------------
Physical Description:
A medium sized man Zack dresses in a simple business casual manner, dress shirt, a light overcoat and slacks with servicable boots. Under his shoulders he keeps two pistols in holsters, with ammunition on his belt. Those astue enough will notice a hilt sticking out from the left side of his back, concealed very well by the normal coat he wears. He has also gained a fluid way of walking, such as that he is almost stalking at most times.
------------------------------------
- People are stupid. They can be made to believe any lie because either they want to believe it's true or because they are afraid it's true.
- Life is the future, not the past.
 
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Autumn Poole
Homid bord Uktena Kin
Known to the Nation as "Crushes the Wicked"
Considered Legendary among Kinfolk
Serving Hakahe, the Ebon Whisperer, in His Menagerie of Broken Souls
Beta of the Sept of Slaked Thirsts

PB: Uktena x2
Gorgeous x2
Magnetic

She has a jagged scar running the length of her right calf. She also has a series of small, pink puckered scars that form a 180 degree arc across her chest and back, reminiscent of something very large biting and shaking her.

Autumn is always vibrant and full of life. The very plant life around her seems to thrive in her presence and the spirits are no stranger to her, often actively seeking her company. She is of Central American descent, solid built and fit. Around her neck on a leather cord is a small quartz sphere filled with swirling snow and wind. She carries a messenger bag that she is forever pulling things from.

Autumn laughs easily and enjoys each day, though she will not tolerate injustice or malice. Her anger, once stirred, is terrifying to behold; Her vengeance is a thing of nightmares.

She has 2 wards, both Garou Cubs: Jeffrey (aged 14) and Mara (aged 8). Jeffrey is PBx3 Uktena and slight of build with pale skin. Painfully introverted, he always has dark circles under his eyes and often gazes into the far distance. Mara is PBx5 Uktena and is Jeffrey's constant companion. They are polar opposites: Mara is dark skinned, fit, and extroverted. She helps Jeffrey carry the weight of the world.
 
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